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Important security fix: 2.1.10, released 4 May.

Post Processing on Comments

edited April 2011 in Vanilla 2.0 Help
So, I'm trying to figure out the best way to add some custom tags and such to the comments.

Initially, I want to build a DiceRoller plugin like the one that was available for Vanilla 1 but I'm having some issues figuring out which model/controller Event to capture with my custom class.

Ideally, players would be able to add some text in the comment:


And, when they hit "Post Comment," my Plugin would be able to capture some Event so I can convert the [roll]3d6[/roll] into random numbers before the comment is saved.

Any thoughts on where to get started with this search?

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